Social Hub Behaviours

These are the Behaviours currently available when building a Social Hub.

Asker Behaviour

The Asker Behaviour allows players to interact with an object and get a long-form text-box pop-up. Below this text, you can have up to four (4) potential responses the player can choose from.

This is a fantastic opportunity to share insights about frequently asked questions, share knowledge about your guild, or invite your players to learn more about your projects or community.

The Asker Behaviour can be applied to any object in your experience, so you can get creative about who or what your users may need to interact with in order to get the information they are after.

Bird Behaviour

Using the Bird Behaviour allows creators to bring some dynamic movement to an experience.

In a world of blocks and voxels, hard edges and straight lines can sometimes dominate an experience, so adding some slightly more organic movement is a useful way to catch your visitors eyes.

Of course, the Bird Behaviour isnโ€™t reserved just for Birds!

Consider the Bird Behaviour as a way to create movement, so depending on the experience you are looking to create you could apply it to create a tornado, some floating lanterns or kites, or even use it to make it look as though fish are swimming in a pond.

The important multiplayer limitation to acknowledge here is to make sure โ€˜collisionโ€™ isnโ€™t applied to the object with the Bird Behaviour

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