Timer

Timer

Timer has a [Seconds to wait] value that is a decreasing counter. The completion condition is slighlty different from one Goal to another.

There are 3 different goals for the Timer:

  • Survive

  • Defend

  • Message Needed

Survive

When Timer's [Goal] is Survive, the Player's objective is to not die during the [Seconds to wait]. If the Player dies, then the Quest is failed.

Defend

When Timer's [Goal] is Defend, the Player's objective is to defend the [Asset to defend] during the [Seconds to wait]. If it dies, then the Quest is failed. The [Asset to defend] is an existing OBJECT in the scene that must be linked here.

Message Needed

When Timer's [Goal] is Message Needed, the Quest is waiting for the [Message] to be listened during the [Seconds to wait]. If that's not the case, then the Quest is failed.

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