Timer
Timer
Timer has a [Seconds to wait] value that is a decreasing counter. The completion condition is slighlty different from one Goal to another.
There are 3 different goals for the Timer:
Survive
Defend
Message Needed
Survive
When Timer's [Goal] is Survive, the Player's objective is to not die during the [Seconds to wait]. If the Player dies, then the Quest is failed.
Defend
When Timer's [Goal] is Defend, the Player's objective is to defend the [Asset to defend] during the [Seconds to wait]. If it dies, then the Quest is failed. The [Asset to defend] is an existing OBJECT in the scene that must be linked here.
Message Needed
When Timer's [Goal] is Message Needed, the Quest is waiting for the [Message] to be listened during the [Seconds to wait]. If that's not the case, then the Quest is failed.
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