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Types of Behaviours
Animated Decoration: Allows to play one of the Asset animations.
Asker: Set questions for NPC's that can trigger messages on answers.
Asset Spawner: Spawn an asset automatically or whenever you ask it to.
Basic Platform: Moves back and forth to wherever you want.
Bird: Fly above ground in a circle.
Button: Trigger an action when pressed.
Citizen: Passive patrolling NPC.
Door: Open/close when activated with interaction or a trigger.
Farmer: Harvesting NPC that collects plants.
Healer: Restores health when you or friendlies are injured. Flees from hostiles.
Melee Enemy: Hostile NPC that attack you or others that get too close.
Message Broadcaster: Sends a message to activate another event.
Multi: Spawn block entities around the Multi.
Plant: Multi-stage (growing) asset, eaten by herbivores.
Predator: Hostile creature that walks until its hungry and attacks friendlies.
Prey: Passive creature who eats plants and flees from Hostiles.
Replace Asset: Switch an asset to a different asset when activated.
Soldier: NPC that attacks Hostiles who also defends itself when attacked.
Void: Destroy blocks and assets colliding with it.
None: No Behaviour. Environment object only, not interactive.
Last modified 2yr ago