Quests

You can find all the needed information about Quests here.

INTRODUCTION

Quests are crucial elements in video games (such as real life). They are the Player's objective, what they need to achieve to complete a Level or a entire Game.

There, you will be able to easily and quickly create different Quests to give more interest and challenge to your game. This is the very beginning of the Player's fun and challenge feelings!

QUEST CARDS

Before starting to describe each field, you need to know how Quests are managed inside this category:

When uncollapsed, you have access to all their parameters.

Note: future version of the Quests manager will provide the possibility to drag & drop each one to sort them as you want.

QUEST PARAMETERS

QUEST NAME

Choose a Name for your Quest! There is always a name by default, but choose one that is singular, short, and represents your Quest content.

The Name is displayed on Players screen once the Quest is started. It is also used in Behaviours/Components Quests fields for Creators, as sometimes you need to link a Quest to specific Parameters, such as the Indicator Component.

QUEST DESCRIPTION

Choose a Description for your Quest! Write a little phrase to describe what the Player needs to do.

This way, when the Quest is started, the Description will be displayed right below the Quest Name. Players won't be lost, and they will directly understand what they need to do!

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