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Multiplayer Performance

Learn more about how specific Multiplayer Behaviours and Components impact gameplay performance to improve the quality of your creative content.

Performance Testing

Recently, the Sandbox Team has conducted testing to gauge how Multiplayer Behaviours and Components impact performance during play in terms of network bandwidth consumed. Experiences with only one Behaviour or Component type were created and tested to determine a maximum number of uses possible without experiencing performance issues for 20 players present.
These are estimates based on variable factors. It is highly recommended to avoid the recommended maximum use values below for each Behaviour and Component type and to only use this data as a guide for planning to implement logic based on general performance impact (high, medium, low).
Single Player Behaviours and Components have no impact on network bandwidth, so they were not included in this testing. It is highly recommended to use as many Single Player Behaviours and Components as possible in your Experience design and then add a layer of Multiplayer Behaviours and Components that must be synchronised to all players for your Experience to work as expected. This will significantly improve gameplay.
(No other Behaviours or Components Present)
High Consumption
Recommended Max Uses
Behaviour
Component
Curio
38
Basic Platforms
51
Video Streaming
Depends on internet connection
Audio Streaming
Depends on internet connection
Medium Consumption
Recommended Max Uses
Behaviour
Component
Bird
61
Speaker
76
Pickable
76
Door
76
Animated Decoration
151
Light
200
Low Consumption
Recommended Max Uses
Behaviour
Component
Replace Asset
100
Asset Spawner
151
Timed Events
150
Crowd Events
200
Plant
200
Climbable
400
Visual FX
300
Play Sound
336
Weather Switcher
250
Post Process Effects
250
Drop
250
Collectable
250
Asker
300
Actor Property
300
Untested
Behaviour
Component
Button
Message Broadcaster
Indicator
NFT Details Display
NFT Image Display
Image Display
Rarity VFX
MP Slide
MP Toggle