Quest set up from start to finish
We will show you how to set up a basic quest and some options.
In this example we will show how to set up quests and explain the options and what they can do.
The example below shows how to trigger a game victory when five coins are collected. Let's get started.

- Press the 'Rules' button in the top left corner. You should see the screen below or something similar.

Under tab 2 'Objectives' highlighted in the above picture, you will see a on and off button. Make sure it's set to green to be active. Under that you will see a list of your 'Quests' which can renamed. Each quest has a collapsible menu where you can change the settings of your quest. Each quest has a 5 step process.
- 1.Unlock quest
- 2.Launch quest
- 3.Quest type
- 4.Quest completion
- 5.Action after completion

![]() |
|
In our example we used the 'Auto Unlock' because we want the quest to start when the game starts.
![]() |
|
In our example we used the 'Auto Unlock' because we want the quest to start when the game starts.
![]() |
|
Lets go through each Quest type and how it can be used.
![]() |
|
![]() |
|
![]() |
|
![]() |
|
That all the options for your 'Quests type'. In our example we used the 'CollectedObjects' because we want the player to collect coins to complete the quest. We also gave the coins a 'coins' 'Tag' and set the 'Amount' to '5'.
![]() |
|
![]() |
|
In the example above we told our quest when the player has collected 5 coins with the 'coins' 'tag' that will end the game with a 'Victory'
Lets set up the assets so it will be collectable and be counted when collected.
- Press 'L' - choose your asset you want the player to collect and place it down in the game maker.
- Select the asset and remove any Behaviours if any
- Add the 'Collectible Component' and make sure the 'Collect Type' is set to 'Collision'
- Scroll down to the Tags section and put in our collect tag we set in the Rules for our quest. In our example we used 'coins' as our tag. See image below.

Now we got a working collectable coin that should count toward our quest when collected.
But we need 5 of them for this quest to complete. Instead of making we one separately, just select the asset we just made and press CTRL + D on the keyboard to duplicate the asset, now we got 2. Just press CTRL + D until you get 5 or as many as you need for your quest and scatter them around your map.

And that's it! Now you should be able to play the game and collect 5 coins and see a victory screen.
You just set up your first quest!
Last modified 2yr ago