Toggle Behaviour

Turn the Behaviour of the Object on or off using Messages.

  • Allows to switch the object's behaviour on, off, or toggle on/off when a message is received

  • Includes a setting for its initial state

PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.

USAGE TIP The [MP] version of this component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.

Common Uses

  • Make enemies peaceful until you touch their treasure

  • Grant access to new areas - turn on or off a platform, unlock a door, etc.

  • Control the player's ability to trigger certain dialogue depending on their progression in an Experience (dialogue states)

Communications

Inputs:

One or more on message

One or more off message

One or more toggle on/off message

Outputs:

Object's behaviour switches on

Object's behaviour switches off Object's behaviour switches to the opposite state

Parameters

OptionsDetails

Turn ON Message - Defines the message(s) required to turn on the behaviour.

Turn OFF Message - Defines the message(s) required to turn off the behaviour.

Toggle Message - Defines the message(s) required to toggle ON/OFF the behaviour.

Initial Behaviour State - Defines if the asset Behaviour is ON (true) or OFF (false) at the start of the game.

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