Message Broadcaster

Sends a message to activate another event.

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  • Broadcast a message from the asset in a specific range - When you broadcast a message, you can trigger events the same way a button works (broadcast a message opening a door) - Can detect a target to create specific trigger conditions

PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.

USAGE TIP The [MP] version of this behaviour will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.

Common Uses

Communications

Inputs:

Outputs:

Parameters

OptionsDetails

Message to Send - Use a message from the menu or create your own message to send.

Broadcast Type (everyone in range) - This option sets your Message Broadcaster to send messages to all objects in range. Broadcast Range (slider) - defines the area in which your message broadcaster will send messages. This parameter is visualised with a yellow circle Gizmo that adjusts as you move the slider or change the value.

Broadcast Type (Specific Tags in Range) - This option sets your Message Broadcaster to send messages to all objects in range with the specified tag(s). Broadcast Range (slider) - defines the area in which your message broadcaster will send messages. This parameter is visualised with a yellow circle Gizmo that adjusts as you move the slider or change the value. Tags - Add or remove tags that the Message Broadcaster should send messages to.

Broadcast Type (Selected Actors) - This option lets you select a specific Object to send your messages to. Targets - Add or remove the Objects that you want the Message Broadcaster to send messages to (must be placed in your experience).

Broadcast Type (All) - Send messages to all Objects in your experience.

Duration Type Once - one time Duration - set amount of time in seconds and delay between broadcasts Forever - broadcast forever with a delay between broadcasts

Wait Before Broadcast - Toggle on or off to determine if the Message Broadcaster should start broadcasting at the beginning of the game or wait until it receives a message. Message Required - Add or remove messages required to activate your Message Broadcaster.

Broadcast Only Once - Toggle on or off to determine whether your Message Broadcaster should be able to broadcast its messages one or more times.

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