➑️Plant

Multi-stage (growing) asset, eaten by herbivores.

GAME MAKER 0.10 UPDATE

This logic was moved from a behaviour to a component for more interconnection of logic. Documentation is being updated.

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  • Can be destroyed once it receives a message (for instance, an NPC on fire can broadcast a message β€œdestroyplant”, destroying every plant near it)

PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.

USAGE TIP This behaviour will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.

Common Uses

  • Any Object to be "harvested" or "collected" by another Object with Farmer Behaviour without playing a destroy animation (does not have to be a plant)

  • A Parent Object when Child Objects need to be removed without playing a destroy animation

Communications

Inputs:

Multiple Messages

Outputs:

Object is destroyed

Parameters

OptionsDetails

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