Image Display

Allows to display an image in the Frame of an Object. Not all Objects have this Frame.

Allows for Objects that have Frames to display an Image.

Frames range from small to large and have different images to suit them.

PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.

USAGE TIP This component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.

Common Uses

  • Display an image inside a frame.

Communications

Inputs:

Outputs:

Parameters

OptionsDetails

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