βšͺRarity VFX

Allows to have special visual effects around the asset.

GAME MAKER 0.9 ENHANCEMENT

New preview button in Editor mode so there's no need to test in play mode as before.

  • Create a light halo the size of the object's collider base, which gradually weakens on the object's z-axis (rotate the object and the aura will change direction).

  • Rarity determines colour: Grey, White, Blue, Purple and Orange.

  • Customise halo and sparkle

PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.

USAGE TIP This component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.

Common Uses

  • Highlighting an object to draw the player's attention to it

  • Creating scenery effects Recommended: Visual FX behaviour includes many more options

  • Bold lighting effects in a specific direction, such as a spotlight

Communications

There are no communications for this component.

Parameters

OptionsDetails

Rarity Color - Which color is displayed (locked).

Halo Intensity (slider) - How intense the halo glow will be.

Halo Height (slider) - How high the halo will be displayed.

Sparkles Intensity (slider) - How many sparkles are in the halo.

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