πRaycast
Point, aim, click! Send a message to a precise point
Communications
Inputs: One or more messages | Outputs: Message on hit |
Use Cases
Ranged collisions that do not require a visible projectile
Guided aiming with visibility turned on
Ranged detection at a certain point in space (as opposed to detecting an object within an area range using other logic)
Move the object with Pickable component, the object's gravity settings, or by making it a child object for innovative gameplay
Parameters
Last updated