πŸ”ŸMulti

Spawn block entities around the Multi.

GAME MAKER 0.10 UPDATE

Ported for multiplayer compatibility, with a more precise spawning area. Documentation is being updated.

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  • Creates blocks around it with defined frequencies - Allows the creation of water to make a waterfall

This behaviour has not yet been migrated for use in multiplayer Experiences.

Common Uses

  • "Spawn" blocks as pathways or barriers

  • Simplified modification of the terrain layout during gameplay

Communications

Inputs:

Outputs:

Parameters

OptionsDetails

Visible - If set to True, the Object will be visible to players.

Spawn Area - Defines the space which will be filled with the block selected in "Block to Spawn". This parameter is visualised with a green cube Gizmo that adjusts as you enter new X, Y, and Z values.

Block to Spawn - Select a block from your library to spawn.

Activation Mode - Determines how the behaviour will be activated. OnStart - The behaviour will spawn the blocks immediately when the game starts. OnReceiveMessage - The behaviour will spawn the blocks upon receiving a message. You may specify which message from a drop-down menu.

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