9️⃣Avatar Checkpoint

If activated, allows players to return to a checkpoint at a specific location after death.

NEW GAME MAKER 0.9 FEATURE

You no longer need to access Player settings (previously Global Parameters) to create a checkpoint system.

Manages a player respawn to this object's location if it has been activated by the player before death. Activated many ways:

  • Press E to interact with this object if the Message Required is set to Interact

  • Set this object's Message Required as needed and trigger the message to be sent to this object a variety of ways.

PERFORMANCE TIP In multiplayer Experiences, there are two layers of logic that will not communicate with each other: singleplayer [SP] and multiplayer [MP]. For best performance, only apply [MP] behaviours and components to objects that MUST be synchronised to all players (or communicate on that layer), and maximise use of the [SP] (Client Only) layer.

USAGE TIP This component will not communicate with Quests or [SP] behaviours or components. It can be used in singleplayer Experiences.

Common Uses

  • Avoid player frustration and keep players focused on adapting to new challenges ahead rather than repeating difficult or tedious gameplay already successfully completed.

  • Avoid breaking an Experience's logical flow or narrative that could occur if players were to die and respawn by default at the Avatar's Portal (game start point).

Communications

Inputs: one or more messages

Outputs: can send a message

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