πProjectile
Throw objects, trigger explosions, cause mayhem!
GAME MAKER 0.10 NEW FEATURE
This new behaviour introduces logic to launch projectile objects and determine the effects when collisions occur. It has a broad variety of use cases.
Communications
Inputs: One or more messages | Outputs: One message sent upon collision (new CollidedActors Broadcast Type) |
Use Cases
High or low speed projectile use cases
Communicating messages when ranged collisions with specific targets are achieved (including teams, tags, etc)
Player decision making using visible trajectories
Parameters
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