About The Sandbox

About The Sandbox

The company was founded as Pixowl in 2011 by Arthur Madrid, the CEO, and SΓ©bastien Borget, the COO. It became The Sandbox when acquired by Animoca Brands in 2018 to launch a 3D blochain-based vision for the series.

We have offices and remote staff operating from all over the world, including France, Argentina, Korea, Japan, United Kingdom, United States, and more, with headquarters based in Hong Kong.

Pixowl Releases

Prior to joining the Animoca family, Pixowl developed many games, with over 40 million downloads.

The Sandbox Series

The Sandbox

A 2D pixel art game to explore resources and craft worlds to share

The Sandbox EDU

An education version including lessons created with teachers

The Sandbox Evolution

Tenfold creative space, enhanced physics, and in-game currency

Other games by Pixowl include Goosebumps Horror Town, The Addams Family Mystery Mansion, Wonder Park, Snoopy's Town Tale, Garfield, and more.

Growth Predictions

Within three to five years of launch, The Sandbox plans to grow to ten million global users. Within ten years, we aim to grow to one-hundred million global users.

The Road to Full Decentralisation

The goal is to become fully decentralised within five years of release, with 100% of The Sandbox Game's native currency, SAND, owned by the players while The Sandbox continues developing the platform.

SAND holders will be able to participate in the governance of the platform using a DAO structure, where they can exercise voting rights in key elements of the platform. This will progressively remove the company's control from the platform and give that control to the token holders.

Careers at The Sandbox

Community Support

Ambassador Program applications are currently closed as of 5th February 2021. Keep an eye on the community news for updates.

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