Library Menu

VXM Models

The Library display port shows all the available VXM models for the current project.
When dragged onto a node in the Skeleton Menu these models will be added to the hierarchy and visible in the main viewport. Once added to a node they will follow the position and rotation of that node.
The same VXM model can be added to multiple nodes and will move independently.

Delete Model Button

By clicking the trash bin icon in the bottom right corner of the selected VXM model you can permanently delete it from the Library.
Once clicked, a confirmation box will popup asking you to confirm that you want to delete the model, and warning you that the action cannot be reverted.
Click 'Yes' to Delete the model and 'No' to cancel.

New VXM

Select the Library Menu button represented by three lines next to the Library title.
Select Create a new .VXM model from the drop-down. This will open a popup asking the 'Name of new Model'. Enter your desired name and hit enter.
This will automatically open the Modeler to start creating a new model from scratch.
You can click the arrow in the top left corner of the modeler window, next to the save icon, to navigate back to the Animation viewport.

Import VXM

Select the Library Menu button represented by three lines next to the Library title.
This option lets you import a .VXM file not currently in your library and use it in the current rig.

Import VOX

Select the Library Menu button represented by three lines next to the Library title.
This option allows you to import models made in MagicaVoxel.
Please take into account that we currently only support single model .VOX files.

Delete Unattached

Select the Library Menu button represented by three lines next to the Library title.
This function will remove any model files from the Library that aren't currently assigned to a node in your rig.