Yes. $SAND is the currency of The Sandbox's platform. You will need it for all transactions on The Sandbox's marketplace, such as buying LAND and ASSETs.
You will also need some ETH to cover the Ethereum blockchain's gas fees.
You can purchase LAND in official The Sandbox LAND sales, which are held on the Map of The Sandbox website. The dates of these sales are announced weeks in advance to allow you time to prepare.
LAND purchased on secondary markets, such as OpenSea or Rarible for example, will show in your inventory on The Sandbox website, as long as the LAND is in the same third-party wallet that you connected to your Sandbox account when you registered.
See the written guide and the video guide below.
We are not presently planning any discounts in the public rounds of the LAND sales. Discounts were exclusive to the presale rounds.
On The Sandbox's official marketplace, there will be a 5% transaction fee, payable in $SAND. This fee will go back into the Foundation (which is used to support content creators on the platform).
If you are selling your LAND via a third-party NFT exchange, such as OpenSea or Rarible, there will be a fee charged by the exchange as well as a gas fee to cover. We cannot advise you on the exact cost of fees on third parties, please consult the third party for this information.
This is up to the LAND owner.
The value of LAND depends on several factors, such as proximity to major partners, if any ASSETs included in the bundle, anything that is built on the LAND and the size of the LAND. Remember that LAND sellers will ideally need to perform some market research, remain competitive and charge a fair price in order to be attractive to potential buyers.
Yes, in the future LAND owners will be able to rent out any LANDs they own to other creators in The Sandbox.
Yes, you can build an experience, such as a game, diorama and so forth, on top of any LANDs that you rent from LAND owners.
LAND owners can decide how much they want to charge for renting LAND parcels. But they will need to remain competitive for game creators to keep an economic incentive to paying out a rent while monetising their experiences and continue developing them.
Several factors will need to be considered when pricing LAND for renting, for example, proximity to major partners or social hubs and the size of the LAND. Nobody is going to rent your LAND if it is priced too high for them to make a return.
The game designer owns 100% of the experience that is built on top of rented LAND. The person who owns and is renting out the LAND has no ownership over the experience built upon it.
The game that is on the LAND 100% belongs to the creator of that game. When a LAND is rented, it cannot be sold on or rented to someone else until the contract is terminated. The game designer will withdraw their game from the LAND in this case.