About The Sandbox

Who is The Sandbox?

When was the company behind The Sandbox founded?

The company was founded in 2011 by Arthur Madrid and Sébastien Borget.

Where is The Sandbox's office and HQ based?

We have offices and remote staff operating from all over the world.

The headquarters is based in Buenos Aires, Argentina.

How much experience does The Sandbox have in the industry?

The company has just under a decade of experience (in 2020) in the gaming industry. In this time, several mobile games have been developed and released, such as Goosebumps Horror Town, The Addams Family Mystery Mansion, Wonder Park, Snoopy's Town Tale and Garfield. Of course, the company also developed and released The Sandbox 1 and The Sandbox Evolution, two mobile games that are the predecessors of this one. Our first sandbox=themed game was released on mobile devices in 2012.

These products have been downloaded millions of times each and also have active player-bases in the millions.

Who are The Sandbox's partners?

The Sandbox has many partners, including but not limited to Atari, Square Enix, Rollercoaster Tycoon, Care Bears, Smurfs, Shaun the Sheep, MetaMask, Wax, Opera, CryptoKitties, Binance, Matic, Dapp, Infura, Non-Fungible and more.

How does The Sandbox plan to achieve full decentralisation in the game?

The goal is that, within five years of release, $SAND will be 100% owned by the players. The Sandbox will continue developing the platform while owning 0%.

$SAND holders will be able to participate in the governance of the platform using a DAO structure, where they can exercise voting rights in key elements of the platform. This will progressively remove the company's control from the platform and give that control to the token holders.

What are The Sandbox's growth predictions?

Within three to five years of launch, The Sandbox hopes to grow to ten million global users. Within ten years, we aim to grow to one-hundred million global users.