General frequently asked ASSET questions
Your most asked ASSET questions - Answered!
To create an ASSET, you will need to download and install the free VoxEdit software. https://www.sandbox.game/en/create/vox-edit/
One metre is the equivalent of 32x32x32 voxels in VoxEdit.
A human or playable character in The Sandbox's metaverse is 2 metres tall. This is the equivalent of 64 voxels in height.
If you wish to use an ASSET in more than one LAND, you will need to purchase more than one ASSET. Each ASSET is a unique token on the blockchain, they cannot be replicated or cloned.
The scarcity of an ASSET is defined by the CATALYST which you add to your ASSET.
In general, the rarer an ASSET is, the more value it may have to a game designer or an ASSET collector. However, there are other factors to bear in mind when determining the value of an ASSET. Such as the quality of the ASSET's design (including small details), the quality and complexity of any animations it has, the uniqueness of it and so forth.
A rare ASSET which is low quality or has glitchy animations probably won't be seen as highly valued by collectors or game designers.
The interoperability of NFTs is one of the things that The Sandbox would like to try and achieve. We would love NFTs from elsewhere to be interoperable with The Sandbox and vice versa and are working hard to achieve this. Imagine having your Cryptokitties in a game that you design or some artwork that you own from another project being on display in a gallery on your LAND, for example. Exciting, right? Watch this space!
You own 100% of the rights, including copyrights, for any ASSETs that you make. As long as they do not violate international copyright or trademark laws.
Your ASSETs should be unique and not a copy of a character or intellectual property that you do not own the rights to.
For example, making a Captain Bunny-Ears superhero ASSET would be perfectly fine and would be copyrighted to you. But making a Captain America superhero ASSET would be a violation of Marvel and Disney's copyright and trademarks.